FREE · 10 HOOKS
動画に使えるアイデア 10個
最初の3秒で、スクロールの手が止まる動画のつかみです。見本の動画と、そのまま貼れるプロンプトをまとめました。自分のお店や商品に置きかえて使ってください。
01–04 · AIRAの動画
作り方(4本とも同じ流れ)
- Claudeに場面を言葉で伝えると、Blender(無料の3Dソフト)のコードを書いてくれます。まずは灰色の箱で動きだけ作ります。
- 手本の動画があれば、動きを数字で測って、1コマずつ合わせます。カメラも手本と同じ位置に置きます。
- 最初の1コマを、画像AIで本物っぽい写真に変えます。
- その写真と灰色の動画を、動画AI(Seedanceなど)にわたします。
- カウントダウンや字幕は、あとから上に重ねます。
つまずくのは、動画AIが動きを変えてしまうところ。何度かやり直すのがふつうです。下のプロンプトは①でClaudeに貼る文章です。[ ] の中を自分のものに変えてください。
01
鉄球が、ぶつかる直前で止まる
お店なら:お店のロゴの壁に向かって振って、止まったところで新商品やセールの告知へ。
プロンプトを見る
Write a Blender Python script for a vertical 9:16 scene, 1080x1920, 30 fps, 7 seconds. A small wall of black bricks with white mortar stands on a light grey floor, with [my logo] on the front. [My mascot / my product] hangs from a steel chain and swings in from the top-left toward the wall like a wrecking ball, in slow motion. On the last frame it stops 3 mm before touching the wall. Locked camera, 85 mm lens, soft sunlight from the front-left with realistic contact shadows on the floor. Start with grey boxes only so I can check the motion first.
02
ナイフが、風船に届くまで7秒
お店なら:風船を看板商品(ケーキ、メロンなど)に変えて、切る直前で止める。
プロンプトを見る
Write a Blender Python script for a vertical 9:16 scene, 1080x1920, 30 fps, 7 seconds. A glossy [purple balloon / my product] fills the lower half of the frame on a dark background, softly lit from inside. A steel knife descends slowly from the top toward it. On the last frame the tip stops 1 mm above the surface, which dimples slightly. Locked camera with a very slow push-in, only the knife moves. Start with grey boxes only so I can check the motion first.
03
ハンマーが、振り下ろされる直前
お店なら:丈夫さや「こわれない」が売りの商品に。止めた瞬間に、商品名を出す。
プロンプトを見る
Write a Blender Python script for a vertical 9:16 scene, 1080x1920, 30 fps, 7 seconds. A heavy steel sledgehammer swings down in slow motion toward [my product] on a concrete floor. On the last frame the hammer head stops just above the product, about to hit. Locked camera at product height, 50 mm lens, hard daylight from one side, realistic shadows. Start with grey boxes only so I can check the motion first.
04
弾が、泡に届くまで7秒
お店なら:弾の代わりに商品を飛ばして、泡やグラスの直前で止める。
プロンプトを見る
Write a Blender Python script for a vertical 9:16 scene, 1080x1920, 30 fps, 7 seconds, macro look. In dark space with tiny floating particles, [a bullet / my product] travels very slowly toward a large iridescent soap bubble on the right. On the last frame it stops 1 mm from the bubble surface. Locked camera, 100 mm macro lens, shallow depth of field, rim light on the object. Start with grey boxes only so I can check the motion first.
05–10 · 動画AIにそのまま貼る
無料のプロンプト集 freeaivideohub.com から、お店で使いやすいものを選びました。動画AI(Seedance、Klingなど)にそのまま貼れます。
05
トラックの箱が落ちて、足もとで開く
お店なら:開いた箱の中に、自分の商品。商品の写真を1枚添えるだけ。
プロンプトを見る
Vertical smartphone video format (9:16), raw POV handheld camera style with natural shakiness and auto-exposure adjustments. The scene opens from the perspective of someone standing on a pedestrian overpass, looking through a chain-link and metal railing down at a busy multi-lane highway on an overcast, grey day. Bare winter trees line the sides of the road, and traffic is driving on the left. Approaching rapidly in the middle lane is a semi-truck carrying a comical, physics-defying tower of plain brown cardboard boxes. The stack is neatly arranged and strapped, but absurdly tall—clearly extending dozens of feet higher than the bridge's clearance. As the truck passes underneath, the top section of the box tower violently smashes into the concrete edge of the overpass. The impact breaks the straps, sending several large cardboard boxes tumbling erratically through the air, hurtling directly toward the camera lens in 3D space. The camera violently whips downward to the grey asphalt walkway of the overpass, simulating the cameraperson flinching and ducking. A heavy cardboard box lands forcefully on the ground right in front of the camera's feet. Upon impact, the box flaps burst wide open. Nestled clearly inside the open box is the exact subject matter of @img1. Camera details: Include realistic motion blur on the flying boxes and during the fast camera whip-pan. The lighting should remain flat and natural to match a cloudy winter day in the UK.
@img1 = 商品の写真を添付。
06
ボールが、カメラに飛んでくる
お店なら:ボールがぶつかった瞬間に、お店の映像へ切りかえる。
プロンプトを見る
Vertical 9:16, 5s, 30fps, one continuous take, no cuts. A smartphone lying on the grass, propped at ground level, the lens a few centimeters above the turf; completely static, no pan, tilt or zoom. Out-of-focus turf fills the bottom third. Real time, no slow motion or speed ramps. Night under floodlights, grainy phone footage, motion blur on fast movement. Scene: a small outdoor artificial-turf football pitch at night. The ball is very close to the camera (important): a white football sits on the grass in the center of frame only about 1.5 meters in front of the phone, so it looks big. Far behind it, a small five-a-side goal, a chain-link fence, a floodlight on the right and a Soviet-style apartment block on the left under a black sky. Characters: the striker, a slim young man in black T-shirt, shorts and leggings with neon-yellow boots; the defender, a young man all in black. Timeline: 0-1.4 the ball sits still, big and close; quiet. 1.4-3.0 the striker sprints in from behind the camera, passing just left of the phone, his legs blurring past the lens, running at the ball with his back to camera to shoot at the goal. 3.0-3.9 he reaches the ball just in front of the camera, seen from behind; he plants his left foot beside the ball, throws his arms wide and swings his right leg far back. 3.9-4.4 as his leg starts forward, the defender explodes in from the right in a fast, full-length slide tackle, reaches the ball first and smashes it with full power with his sliding foot, a hard violent kick, not a touch or a poke, driving it straight backward, away from the goal and directly into the camera; the striker's leg swings through empty air. 4.4-5.0 the ball reaches the camera almost instantly, rockets at the lens, fills the entire frame in a blur of white and blue and slams into the phone; the image jolts hard and cuts to black on impact. Audio: floodlight hum, distant traffic, thumping footsteps getting louder; the scrape of the slide, a very loud sharp thwack as the defender blasts the ball, a whoosh as the striker's leg swings through air, then almost immediately a loud bang as the ball hits the phone and the sound cuts out. No music, no narration. Constraints: no cuts or transitions; the camera never moves until the ball hits it; real-time speed only. The ball starts only 1.5 meters from the camera, never further. The striker never turns around and never touches the ball: he faces the goal and shoots at it the whole time. Only the defender reaches the ball, kicking it hard, low and fast into the camera, reaching the lens in a fraction of a second. Nobody is hurt. Only these two players. No logos, on-screen text, captions or watermarks.
07
車が、カメラの目の前で止まる
お店なら:運転席を店長やスタッフの写真に。真顔でこっちを見るのがポイント。
プロンプトを見る
Reference: [img1] is the driver; if not provided, use a man in his 20s with short hair and a light grey hoodie. Vertical 9:16, 5s, 30fps, real time with absolutely no slow motion. One continuous static shot from a phone held low at about knee height, standing in the middle of the road and facing straight down it toward the oncoming car. Wide lens, flat grey winter daylight, cool desaturated colours, mild phone compression, a tiny bit of hand shake. Composition, most important: the road runs straight away from the camera down the centre of frame and the car approaches along that centre line; the camera never moves, only the car moves toward it; at the end the car's side stops so close that the driver's window fills most of the frame. Scene: a narrow rural road in winter, compacted grey slush and ice with dark tyre ruts down the middle, dirty snowbanks along both edges, low hedges and bare leafless trees on both sides, a flat pale white-grey overcast sky. Vehicle: a small rounded red city hatchback with its headlights on and black plastic bumpers, no visible logos, badges or readable number plate. Character: [img1] in the driver's seat, both hands on the wheel. Timeline: 0.0-2.0 the red hatchback drives toward the camera down the icy road at a steady moderate speed, headlights glowing, slush hissing under the tyres, growing from small in the distance to close. 2.0-3.0 about 8 metres away it starts to slide, the rear stepping out, the car rotating slowly sideways on the ice, front swinging to the right, still gliding forward toward the lens, slush spraying from the front tyre. 3.0-3.8 fully sideways now, it keeps sliding straight at the camera, its whole driver's side sweeping in and filling more and more of frame: the red door, the black mirror, the side window. 3.8-4.2 it stops dead, centimetres from the lens, the door mirror nearly touching it and the side window filling most of frame. 4.2-5.0 through the window [img1] sits completely calm with both hands on the wheel, slowly turns his head and looks straight into the camera, deadpan, with a tiny raised eyebrow. Ends there, no fade. Audio: cold winter wind and distant birds; the small engine humming closer, tyres crunching and hissing through slush; a long scraping slide on the ice with a whoosh of spraying slush, then a sudden stop and silence; the person filming lets out one sharp gasp, then nervous laughter. No music. Constraints: no slow motion, no speed ramp, no dramatic slowdown, the slide happens at real speed and lasts about 1.5 seconds; the car stops just short of the camera, nobody is hit or hurt, and the camera stays upright and unbroken; the camera stays static until the end and the car stays the same model and colour throughout; no text, captions, logos, badges, number plates or watermarks.
[img1] = 運転手にしたい人の写真を添付。
08
ビルが、まるごと崩れる
お店なら:「古いやり方が終わる」見せ方に。紙の予約表、長い待ち時間など。
プロンプトを見る
PART 1 (0:00-0:08) — Vertical 9:16 handheld phone video, bright overcast day. A man in his 30s, wavy dark hair, navy blazer, khaki trousers, white sneakers with red details, stands on grass beside a small round table holding a wooden demolition plunger box with a T-handle. Behind him: an orange mesh fence, a crowd of red-shirted hard-hat workers, a stadium light pole, and across the lot a white 15-storey office block with a tower crane beside it. Timeline: he grins back at the camera holding the handle with both hands, turns to face the building as the crowd counts down "three, two, one", shoves the plunger down hard on "one", and holds it pressed while looking toward the building. Audio: crowd countdown, a solid wooden clunk, whoops and whistles, wind on the mic, no music. Single continuous handheld take, no cuts, no slow motion, no drone, camera stays in place. Nothing happens to the building in this half, no explosion or smoke. No subtitles, on-screen text or logos. || PART 2 (0:08-0:16) — Vertical 9:16 video from a stable, only slightly drifting zoomed-in phone position, bright overcast sky. A white 15-storey mid-century office block sits between two windowless concrete stair towers, dark horizontal ribbon windows between them, a small crane arm on the roof, a parking garage behind, a tall tower crane jib at the top-left edge, a grass verge in the foreground, and an empty asphalt lot with orange-and-white traffic barrels. Timeline: small flashes and puffs of smoke pop along the ground floor; the middle section sags and bows inward as dust bursts from the windows floor by floor while the two end towers stay standing; the middle caves in and the towers tip inward as the frame slowly widens to reveal the full tower crane, a wall of dust rolling out across the base; the left tower twists and drops last into the dust cloud, ending mid-billow with the crane and barrels still standing. Audio: wind and distant cracks, then a deep rolling collapse rumble and low thuds fading into a dust hiss, no music, no speech. Single continuous take, no cuts, no slow motion, no drone, no camera travel beyond drift and the slow widen. Realistic controlled implosion falling straight into its own footprint, no fireball, no debris toward the camera. Crane, barrels, garage and grass unharmed. No people in frame, no on-screen text, subtitles or logos.
PART 1とPART 2は、別々に作ってつなぎます。
09
テレビの中から、出てくる
お店なら:スタッフが画面から出てきて、そのままお店を案内する。
プロンプトを見る
A one shot, static shot of a room with a large flat-screen television in a realisitc living room. A human subject is initially inside the TV's display, wiping the inside of the screen. The subject pushes against the glass, and the screen surface suddenly ripples and stretches outward like liquid. The subject physically climbs completely out of the television screen and into the real room, standing up with a shocked expression. Crucial instruction: Absolutely no text, typography, watermarks, subtitles, or UI elements anywhere on the screen.
10
頭が、風船みたいに浮く
お店なら:店長の写真でつくって、自己紹介の1本目に。
プロンプトを見る
A surreal, medium-full shot of a human subject standing indoors. The subject's body is entirely headless. Their head is massively oversized, physically detached from the body, and floating high up in the air beside them exactly like a giant helium balloon. The headless body holds a thin string that is visibly tethered to the bottom of the floating, oversized head styled like a balloon. The giant head bobs and drifts gently in the air, kept from floating away solely by the string held by the body's hand. Crucial instruction: Absolutely no text, typography, letters, words, watermarks, subtitles, or UI elements anywhere on the screen.
人の写真を添付すると、その人の顔で作れます。
使うときの注意
- 使える動画AIは、時期やアカウントで変わります。うまくいかないときは、別の動画AIで同じ文章を試してください。
- 人の顔やお店の写真は、本人やお店の許可があるものだけを使ってください。
- AIの出力は毎回少し変わります。何回か作って、いちばん良いものを選ぶのがコツです。
自分で作る時間がない方は、DMで相談してください。
AIRA (@airacode_jp)